IRC Log - 2025-05-17 - ##forth

Channel: ##forth
Total messages: 37
Time range: 08:03:01 - 21:34:50
Most active: anthk_ (20), vms14 (16), identity (1)
08:03:01 ##forth <anthk_> morning
08:03:25 ##forth <anthk_> bonjour I'd guess
20:57:14 ##forth <vms14> guys do you have any forth code to share that I can look to see how a forthwright writes code?
21:01:02 ##forth <anthk_> vms14: I'm a newbie, I'm still learning with "Starting Forth" and "Thiking Forth"
21:01:33 ##forth <anthk_> but as a light example, there's an ANS Forth sokoban out there, you'll find it fast with google/ddg
21:09:00 ##forth <vms14> anthk_ you mean this one?
21:10:52 ##forth <vms14> it has 50 levels :0
21:13:04 ##forth <anthk_> mmmm
21:14:05 ##forth <anthk_> no
21:14:08 ##forth <anthk_> the one I know has 85
21:14:22 ##forth <anthk_> and I can use the ones in standard format with just a match/replace on level headers
21:14:24 ##forth <anthk_> literally
21:14:34 ##forth <anthk_> for instance, the ones from csokoban from cgames
21:15:15 ##forth <vms14> I like how it defines the map
21:15:27 ##forth <vms14> mentatbashar: #####
21:15:37 ##forth <vms14> lol sorry for the mention
21:15:42 ##forth <vms14> it was m:
21:15:45 ##forth <anthk_> yes, every port no matter forth or C does almost the same
21:15:51 ##forth <anthk_> it just changes the header
21:16:04 ##forth <anthk_> sokoban.dat from the Forth port
21:16:04 ##forth <anthk_> (001)
21:16:18 ##forth <anthk_> the csokoban one: ;;Level 1
21:16:31 ##forth <anthk_> that's it, the rest of the level it's the same
21:16:40 ##forth <vms14> I meant this
21:16:40 ##forth <anthk_> same layout
21:16:42 ##forth <vms14> https://i.imgur.com/X7OEMf3.png
21:17:28 ##forth <vms14> it is quite cool
21:17:52 ##forth <anthk_> ah, the port I use it just declares a loading function
21:18:25 ##forth <anthk_> sokoban.f https://termbin.com/h9f2
21:18:51 ##forth <anthk_> sokoban.dat https://termbin.com/a1ew
21:25:44 ##forth <vms14> they are the same mazes
21:26:16 ##forth <vms14> ah you mentioned that already xd
21:27:02 ##forth <vms14> what's the point of making a sokoban game if you are going to reuse an existing map
21:32:33 ##forth <identity> vms14: what is the point of making anything if somebody already made almost the same thing?
21:33:36 ##forth <vms14> reinventing wheels is fun
21:34:50 ##forth <vms14> with more stickers and wings for speed