08:03:01
##forth
<anthk_>
morning
08:03:25
##forth
<anthk_>
bonjour I'd guess
20:57:14
##forth
<vms14>
guys do you have any forth code to share that I can look to see how a forthwright writes code?
21:01:02
##forth
<anthk_>
vms14: I'm a newbie, I'm still learning with "Starting Forth" and "Thiking Forth"
21:01:33
##forth
<anthk_>
but as a light example, there's an ANS Forth sokoban out there, you'll find it fast with google/ddg
21:09:00
##forth
<vms14>
anthk_ you mean this one?
21:10:52
##forth
<vms14>
it has 50 levels :0
21:13:04
##forth
<anthk_>
mmmm
21:14:05
##forth
<anthk_>
no
21:14:08
##forth
<anthk_>
the one I know has 85
21:14:22
##forth
<anthk_>
and I can use the ones in standard format with just a match/replace on level headers
21:14:24
##forth
<anthk_>
literally
21:14:34
##forth
<anthk_>
for instance, the ones from csokoban from cgames
21:15:15
##forth
<vms14>
I like how it defines the map
21:15:27
##forth
<vms14>
mentatbashar: #####
21:15:37
##forth
<vms14>
lol sorry for the mention
21:15:42
##forth
<vms14>
it was m:
21:15:45
##forth
<anthk_>
yes, every port no matter forth or C does almost the same
21:15:51
##forth
<anthk_>
it just changes the header
21:16:04
##forth
<anthk_>
sokoban.dat from the Forth port
21:16:04
##forth
<anthk_>
(001)
21:16:18
##forth
<anthk_>
the csokoban one: ;;Level 1
21:16:31
##forth
<anthk_>
that's it, the rest of the level it's the same
21:16:40
##forth
<vms14>
I meant this
21:16:40
##forth
<anthk_>
same layout
21:17:28
##forth
<vms14>
it is quite cool
21:17:52
##forth
<anthk_>
ah, the port I use it just declares a loading function
21:25:44
##forth
<vms14>
they are the same mazes
21:26:16
##forth
<vms14>
ah you mentioned that already xd
21:27:02
##forth
<vms14>
what's the point of making a sokoban game if you are going to reuse an existing map
21:32:33
##forth
<identity>
vms14: what is the point of making anything if somebody already made almost the same thing?
21:33:36
##forth
<vms14>
reinventing wheels is fun
21:34:50
##forth
<vms14>
with more stickers and wings for speed